
The credit cards that replace the key cards are branded with the name 'Vista,' which is a parody of Visa credit cards. Duke Nukem 3D: 20 th Anniversary World Tour brings classic Duke Nukem 3D, plus an ALL-NEW 8-Level fifth episode from the original episode. The recurring wooden boat, Kobayashi Maru, is the name of the Starfleet training test in Star Trek. Frag like it’s 1996 this time with even more asses to kick Join the world’s greatest action hero in Duke Nukem 3D: 20 th Anniversary World Tour as he saves Earth once again, kicking alien ass and saving babes across the globe along the way.

I'm just happy I get to share it finally. The title theme combines elements of Hawaii Five-O's theme and Duke Nukem 3D's Grabbag. But I worked very hard on it and it represents some of my best playing and mixing work to date. This was originally a commission for a replacement title theme for Voidpoint's EDuke32 combined Android port of Duke Nukem 3D, Duke Nukem 64, and Duke Nukem: Total Meltdown which was unfortunately cancelled. Since the bonus screen theme was also featured (it replaced the DN2 theme from the original recording) I added that as a loopable track for use with EDuke32 as well. It's a much more polished rendition and also comes with a loopable version with metadata loop tags for EDuke32 if you want to use it in-game. This is a complete rerecording of the old Dwelling of Duels remix track I entered for Free Month Dec 2007, which I also shared on the old 3DR boards at the time. That the damages are cumulative we were aware, indeed when we turn friendly fire on during a gameplay, most of the times the screen became red with huge damages or someone even died, rofl.This is not SC-55 related. Now that i remember, it was not 1 hit kill everytime, sometimes it was heavy damages only, at the time we thought it was some random critical hit (and yes, friendly fire was turned off). However, the damage is still being added to the variable, and once the player is hit by any monster the cumulative damage will be processed all at once. This also includes any explosive fired by the player itself.


They most likely made the "ifhitweapon" return false if the source of the damage is also a player and friendly fire is turned off. When a sprite is damaged, the amount is added to a variable but the damage is only processed when a "ifhitweapon" returns true in the CON code. I remember that it was quite frustrating, never happened in single player, maybe they thougth that the game is more interesting in Coop since the players can respawn without restart the level? In the original version i always wondered why in Coop the aliens are able to randomly kill a player sometimes, i mean no matter the health or what kind of monster shoot at the player, ie: Player 1 and 2 both at 200 health, a Trooper or whatever monster sometimes will 1 hit kill a player, someone know if maybe this is a bug or is this made on purpose?
