

Determination and placement of audio aspects into visual form are things done in the music scoring process. Making music for a film can be said to be quite challenging for some people with the necessity that music can evoke the atmosphere in the film. Raya ITS-Sukolilo, Surabaya, East Java, 60111 Indonesiaĭepartment of Computer Science and Engineering, Toyohashi University of Technology, Tempaku, Toyohashi 441-8580, Japan And as you watch the tutorial, it’s evident that FL really has matured into a serious DAW to stand toe-to-toe with everything else, without losing its personality.Arsya Febrian 1, Hestiasari Rante 1, Sritrusta Sukaridhoto 1 and Akhmad Alimudin 2ĭepartment of Creative Multimedia Technology, Politeknik Elektronika Negeri Surabaya, Jl. Plus if you’re using FIRE hardware, you get options to set channel loop length and the ability to burn to Patterns.Īudio recording is improved, making it easier to arm and record and get audio and pre/post effects where you want.Īnd there are 55 new minimal kick drum samples.Īnd you have a great way of making music videos by exporting from the included video game engine visualizer.Īctually, you know, I’m just going to stop -t here’s just a whole bunch of new stuff, and you get it for free.

Stepsequencer looping is back (previously seen in FL 11), but now has more per-channel controls so you can make polyrhythms – or not, lining everything up instead if you’d rather. And you thought you were going to just have to make your next music video be a bunch of shaky iPhone footage you ran through some weird black and white filter. Does your DAW have a visualizer built on a game engine inside it? No? FL does.
